From the first reveal of this first-person horror game, it's been clear that developer Ebb Software was inspired by the artwork of Hans Ruedi Giger, best known for his creature and ship designs on the film Alien. There is another reason for Scorn's obtuse start, though, one that's hinted at all over the walls of the caverns and beyond. The opening of Scorn thus acts as a kind of unwritten warning to less committed travelers – gaming's version of the inscription above the gates of hell in Dante's Inferno: "Abandon all hope, ye who enter here." In the rest of the game, while the subdued color scheme can make orientation tricky, the level design tends to funnel you towards objectives, and narrows down the number of pieces in play at once. This first section is particularly bamboozling because it introduces so many unfamiliar concepts that have no obvious order (but also because a bug meant that one of the machines only worked with keyboard inputs, and I was using a controller). The good news is that I never got so stuck again. And while it turned out I was right about that, the path to getting them open proved torturously convoluted. I surmised that the goal here was to force open a pair of great doors at the end of the cavern, but really it could have been anything. A selection of gray corridors snake off from the hub, some leading to further machines, before circling back. The center of this space houses a raised platform and a series of unusual contraptions that you can interface with, but none initially do anything useful.
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